In 2007, Halo 3 added forge and theater where players could make and share their own games, along with deeper matchmaking. In 2004, Halo 2 brought online play, through Xbox Live, to the console. It set new standards for AI, vehicular combat, and ridiculously realistic-looking grass. Halo popularized couch co-op for campaigns, recharging health over med packs (controversial at the time!), and, most importantly, the dual analog stick controls for shooters. If you play any modern shooters, you know, even if you don’t. The original Halo trilogy transformed the first-person shooter on consoles. Now let’s keep refining this and finish this game.’”
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“That was the moment where I felt like, ‘OK, we’re hitting our target where we need to go. “It finally felt like the moment that the fantasy we all had in our head for the past 10 years was realized on the screen for us,” he says. But what his team had done was capture the memory-the deceptive memory-not of how Halo was, but, paradoxically, how it lives on in the memories of those who knew it best. He says that to go back now and play a game like GoldenEye is a sad experience: The game is never like you remember it. He was a fan again he was at a LAN party. And suddenly French, creative director of multiplayer at 343, didn’t feel like a developer anymore. In the hallways of 343 Studios he heard peals of laughter between anecdotes recalling that first “big team battle”-stories about fusion coils sent soaring like blue shooting stars and Pelican-dropped Mongooses splattering Spartans. It was after his colleagues had battled it out as super soldiers that Tom French thought of the good old days.